Cultivation

294 topics, 294 written

Cultivation in this novel is a system with stated rules. A Gu Master opens an aperture, fills it with primeval essence, feeds Gu worms, and refines new ones. Rank runs one to nine, with six the line between mortal and immortal.

Named techniques have their own killer move index, and the legacies that carry them between generations sit under true inheritances.

Chinese, pinyin and English for the core vocabulary, 54 terms with every shaky reconstruction marked as one, are in the glossary.

Cultivation

A Grade

A grade is the top step of the four talent grades from A to D. It marks a large primeval sea, fast essence recovery, and a cultivation ceiling the Gu Yue academy places at rank five.

Talent

Alliance Agreement

An alliance agreement is a binding oath between Gu Immortals. Mountain pledge Gu can lock it to a mountain so that while the mountain stands the oath cannot be violated.

Information path
Ancient battle formation

Ancient battle formation

An ancient battle formation is a pinnacle formation-path method that lets Gu Immortals combine into one fighting body, adding their strength, souls, and immortal essence.

Formation path

Ancient Desolate Beast

Ancient desolate beasts sit above ordinary desolate beasts on the fierce-beast ladder. Their battle strength is compared to rank seven Gu Immortals.

Beast tier

Aperture

The aperture is the inner space a Gu Master opens to hold Gu and primeval essence. Hope Gu opens it during the awakening walk.

Aperture

Aperture and Primeval Essence

Every Gu Master carries an aperture, an inner space that holds their Gu and the essence used to activate them. Opening it is what makes someone a cultivator at all.

Aperture

Aperture Wall

The aperture wall is the membrane around a Gu Master's primeval sea. Each small realm hardens that wall, and Relic Gu strengthens it to jump cultivation by a small realm.

Aperture cultivation

Aptitude

Aptitude is the four-step grading of natural talent for opening and filling an aperture, from A grade down to D grade. It fixes how large the primeval sea can grow and how fast essence recovers.

Talent

Attack Gu

Attack Gu are Gu worms whose role is to strike and harm. They sit with defense, healing, storage, recon, and movement among the six common classifications Fang Yuan tracks for a usable set.

Gu

Attainment

Attainment is a Gu Master's condensed comprehension of a path's Great Dao. Realm on a path climbs a fixed ladder from ordinary to supreme grandmaster.

Path comprehension
Awakening Ceremony

Awakening Ceremony

The Awakening Ceremony is the Gu Yue clan rite that opens a youth's aperture and grades natural talent in the same walk through a flower sea of Hope Gu.

Awakening

B Grade

B grade is the third step of the four talent grades from A to D. It marks a large primeval sea, elder-track investment, and a cultivation ceiling the Gu Yue academy places at rank three to rank four.

Talent

Battle Formation

A battle formation is a coordinated fighting arrangement of Gu Masters or Gu Immortals. At immortal height it is a formation-path method that can fuse several fighters into one body, with stricter path and practice demands than an Immortal Gu House.

Formation path

Battle Merits

The battle merit board ranks small groups during the wolf tide. Merit points can be exchanged for Gu worms, primeval stones, and other resources.

Battle merits

Battlefield Killer Move

A battlefield killer move shapes a fight space itself: an environment that amplifies chosen Gu, isolates the field, or traps enemies inside a domain.

Killer moves

Beast Emperor

A beast emperor sits above Myriad Beast King. Wild Gu at rank five live in its body, and its battle strength can match a rank five Gu Master.

Beast tier

Beast Group

A beast group is a body of wild beasts sharing living space. Large groups produce beast kings, and pressure between groups can stack into beast tides.

Beast tier

Beast King

A beast king is the ruler of a large beast group. Its body holds Gu that fight with it, and group size ranks kings as hundred, thousand, or myriad.

Beast tier

Beast Phantom

A beast phantom is how a strength path Gu Master brings out a Gu worm's full power in battle.

Strength path

Beast Tide

A beast tide is a mass migration or assault of wild beasts that contests living space with humans. Small tides can grow into large ones if left alone.

Beast tide

Black Fire

Black fire is a pathless burning hazard in Dragon Whale Paradise that taints Shen Shang and resists ordinary attack.

Dragon Whale Paradise hazard

Blade Path Dao Marks

Blade path dao marks are law traces of blade path. Dense marks fill autumn blade plain and birth edge Gu; wounds can hold marks that keep emitting blade qi into the body.

Dao marks

Blazing Glory Lightning Brilliance Physique

Blazing Glory Lightning Brilliance physique is one of the ten extreme physiques. A rank seven immortal zombie holding it counters fire path and carries abundant fire and lightning path dao marks.

Talent

Blessed Lands and Grotto-Heavens

洞天福地

A blessed land is a Gu Immortal's residence after becoming immortal: an independent small world, dense with primeval essence, ruled by its owner.

Immortal apertures

Blood Path Dao Marks

Blood path dao marks are law traces of blood path. In an immortal aperture they remodel the environment for blood path life forms; on a body they amplify blood path methods, can shield against blasts, and can be spent as the true cost of certain blood path killer moves.

Dao marks
Blood Poison Kerria

Blood Poison Kerria

Blood poison kerria is a blood calamity earthly calamity. Bright red flowers bloom across a blessed land, then wilt into poisonous blood.

Earthly calamity

Bone Path Dao Marks

Bone path dao marks are law traces of bone path. They can fill a Gu Immortal skeleton as immortal material and densify a bone burial field so even surrounding soil carries them.

Dao marks

C Grade

C grade is the second step of the four talent grades from A to D. It marks a mid-sized primeval sea, clan-backbone expectations, and Fang Yuan's measured result at the Gu Yue Awakening Ceremony.

Talent

Calamities and Tribulations

Calamities and tribulations are the periodic trials that strike blessed lands and immortal apertures. Heaven and earth balance fortune by sending them, and they climb in strength by type and by rank.

Tribulation

Carefree Wisdom Heart Physique

Carefree Wisdom Heart Physique is one of the ten extreme physiques. Southern Border immortals name it on a black-robed immortal zombie at Yi Tian Mountain.

Talent
Chaotic Branching Teeth

Chaotic Branching Teeth

Chaotic branching teeth is one of the top ten catastrophes: eighteen huge snow-white beast teeth forming inside black spirals during a heavenly tribulation.

Tribulation

Chaotic Disaster

A chaotic disaster is the hundred-year tribulation venerables face after rank nine. It originates from chaos outside the world boundary and threatens the venerable's life each time.

Tribulation

Cloud Path Dao Marks

Cloud path dao marks are law traces of cloud path. Tribulations can add them to a blessed land for cloud resources; feathermen are born with them; dense marks fill cloud materials, cloud beasts, and cloud path plants.

Dao marks

Compound Killer Moves

A compound killer move can comprise several other killer moves used as one technique.

Killer moves

Contribution Board

Fang Yuan records variant human alliance contributions on a public ranking headed Contribution Board.

Contribution board

Contribution Points

Contribution points are an internal currency that sects and alliances award for missions, recommendations, and contributed goods, then spend on rewards and exchanges.

Contribution

Crazed Demon Agreement

A pact set in Crazed Demon Cave that binds Gu Immortals into the cave's eternal life search alongside the Three Crazed Demon Eccentrics.

Alliance

Crazed Demon Formation

The Crazed Demon formation is Limitless Demon Venerable's rank nine Gu formation inside Crazed Demon Cave. It is distinct from the cave as a place: the formation derives toward eternal life over a million years.

Formation

Cross-Region Rank Suppression

A Gu Master who has just crossed into another of the five regions does not fight at full rank.

Ranks

D Grade

D grade is the lowest step of the four talent grades from A to D. It marks the smallest usable primeval sea and a cultivation ceiling the Gu Yue academy places between rank one and rank two.

Talent

Dao Field

A Dao field is a lasting world a venerable leaves in Crazed Demon Cave's eighth layer, distinct from ordinary blessed lands and grotto-heavens.

Dao field

Dao Guardian

A Dao Guardian is a fixed role beside an Immortal Venerable or Demon Venerable. Each plays a major part in that venerable's growth, as friend or enemy.

Venerables

Dao Lord

A Dao Lord is the lord of a certain path: a rank nine venerable with supreme grandmaster attainment whose growth raises that path and heaven and earth.

Ranks and battle strength

Dao Marks and Attainment

道痕

Gu carry law fragments of the Great Dao. When those laws take hold in a cultivator's body, they leave dao marks, traces of that Great Dao.

Dao marks

Dark Path Dao Marks

Dark path dao marks are law traces of dark path. They linger after dark path beasts fight, densify in Earth Trench sites, and support concealment, resource points, and shadow-born beasts.

Dao marks

Dead Aperture

A dead aperture is an aperture that has died with the immortal zombie state. It no longer produces primeval or immortal essence, cannot be managed as a living blessed land, and changes what pressure and storage it can endure.

Cultivation state

Dead Sea Life Retrieval Formation

Dead sea life retrieval formation is an immortal formation of Wu clan, famous in history.

Immortal formation

Defensive Gu

Defensive Gu are Gu worms whose role is to block or absorb harm. They sit opposite attack Gu in the six common classifications.

Gu

Defensive Killer Move

A defensive killer move is a killer move built to protect the body or hold against attacks. It is armor and sealing work, not a scouting or movement technique.

Killer moves

Demonic Path

The demonic path is the affiliation of Gu Masters who stand outside clan protection, take by force, and treat defeat as death.

Affiliation

Desolate Ancient Moon Physique

Desolate Ancient Moon physique is one of the ten extreme physiques. Gu Yue records also call the same aptitude Ancient Moon Desolate Yin.

Talent

Desolate Beast

Desolate beasts are fierce beasts above ordinary beasts and beast kings. Ancient and immemorial desolate beasts are higher tiers with Gu Immortal-scale battle strength.

Beast tier

Desolate Plant

Desolate plants are fierce plants ranked alongside desolate beasts as immortal resources. Ancient and immemorial desolate plants carry higher battle strength and denser dao marks.

Plant tier

Dream Path Dao Marks

Dream path dao marks are law traces of dream path. Dense marks in a Pure Dream Reality Seeker Physique body put entering souls to sleep and strip memories; they also let that physique enter dream realms, and they nurture dream path materials when they dominate an aperture.

Dao marks

Dream Path Mortal Gu

Dream path mortal Gu are mortal-rank dream path Gu. They are refined from dream-realm materials and used for early dream-realm work when Immortal Gu of the path are scarce.

Dream path

Dream Realm

A dream realm is a dream-space built from desires and emotions. Entering one can raise attainment or true meaning, but carelessness can trap even a Gu Immortal until death.

Dream path

Earth Path Dao Marks

Earth path dao marks are law traces of earth path. In an immortal aperture they firm the ground, enrich soil, and allow mountains to form; Southern Border holds the densest concentration in the five regions.

Dao marks
Earth Qi

Earth Qi

Earth qi is the golden qi that surges from the ground during immortal ascension and other heaven-and-earth workings. With heaven qi it is a source of living beings, a resource, and a regional signature.

Heaven and earth qi

Earth Vein

An earth vein is a natural channel of earth in the world. Gu Immortals read it for refinement sites, formation foundations, and regional upheaval.

Earth vein

Earthly Calamity

An earthly calamity is a periodic trial on a blessed land. Every ten years it strikes, and each wave can grow harder than the last.

Tribulation

Emotion Path Dao Marks

Enchantment emotion path never left wisdom path. There are no enchantment emotion path dao marks in this world, only wisdom path dao marks.

Dao marks

Enslavement Gu

Enslavement Gu are Gu worms used to subdue and command living targets. Rank, species, and soul foundation decide how far that control reaches and how hard the backlash bites.

Gu

Enslavement Path Dao Marks

Enslavement path dao marks are law traces of enslavement path. Dense marks in an immortal aperture ease control and breeding of living beings; on a body they can brand slaves, aid refinement of enslavement Immortal Gu, and appear innately on some races and beasts.

Dao marks

Fate Reversing Sacrificial Refinement Formation

Fate Reversing Sacrificial Refinement Formation is a super Gu formation that irrigates the water of Reverse Flow River. It remodeled Snowy Mountain blessed land.

Formation

Fire Path Dao Marks

Fire path dao marks are law traces of fire path. They amplify fire path methods, interfere with other paths when left on a body, and raise heat and fire resources when they accumulate in an immortal aperture.

Dao marks

First Supreme Elder

First supreme elder is the top title among a force's supreme elders, marking highest authority within that elder circle.

Affiliation

Five Regional Limit Formation

The five regional formation is the formation-path essence of Tao Zhu's five regional true inheritance, and setting it up needs an earth vein.

Immortal formation

Food Path Dao Marks

Food path dao marks are law traces of food path. They can spare a Gu Immortal from eating, raise feeding quality in beasts and materials, and create food path environments that add dao marks through consumption.

Dao marks

Formation Path and Dao Marks

Formation path Gu Immortals build Gu formations on dao marks. Grandmasters use marks inside immortal materials; great grandmasters can use the natural dao marks of heaven and earth directly.

Dao marks

Formation Path Mortal Gu

Formation path mortal Gu are mortal Gu of formation path. Fang Yuan treats them as supplementary stock that can raise an immortal killer move's power when wired in beside Immortal Gu cores.

Gu

Foundational Pillar of Human Path

Shen Shang calls Genesis Lotus Immortal Venerable the foundational pillar of human path for creating the painting world that derives human path's foundations from a million years of mortal scenes.

Human path

Four Conditions to Become a Venerable

Lu Wei Yin states four conditions a Gu Immortal must meet to become a venerable, ending in rank nine yellow apricot immortal essence.

Ascension

Glass Owner Token

The glass owner token is a central continent object sealed in Eighty-Eight True Yang Building. When Fang Yuan awakens it and drips blood, the metallic token turns to translucent glass.

Glass owner token

Grand Tribulation

A grand tribulation sits above heavenly tribulations on the calamity ladder. Gu Immortals at rank seven face one every hundred years; those at rank eight face one every fifty.

Tribulation

Grandmaster Attainment

Grandmaster is the third of the five main attainment levels from ordinary to supreme grandmaster. It marks a profound grasp of one's own path, deep enough to draw on specialty traits of other paths.

Path comprehension

Great Grandmaster

Great grandmaster is the fourth of the five main attainment levels from ordinary to supreme grandmaster. It marks understanding of a path close to the limits of what exists in the world.

Path comprehension

Great Strength True Martial Physique

Great Strength True Martial Physique is one of the ten extreme physiques. Holders gain extreme strength path amplification, and successful immortal ascension yields a super grade blessed land.

Talent

Green Copper Primeval Essence

Green copper primeval essence is the rank one form of a Gu Master's aperture sea. It is the first working fuel for refining and activating Gu after the aperture opens.

Primeval essence
Green Grape Immortal Essence

Green Grape Immortal Essence

Green grape immortal essence is the immortal essence of rank six Gu Immortals, stored as beads and spent to feed Immortal Gu or fuel immortal methods.

Immortal essence
Grey Bone Huge Book

Grey Bone Huge Book

The Grey Bone Huge Book is a large bone book found with Grey Bone Scholar's corpse in the White Bone inheritance. It holds refinement recipes and the scholar's account of why the inheritance exists.

Inheritance record

Grey Memory

Grey Memory is a myriad tribulation that draws out a Gu Immortal's deepest painful or shameful memories and does no direct harm to the body.

Myriad tribulation

Gu as Before Formation

Gu as Before Formation is an immortal Gu formation Fang Yuan constructs to halt the destruction of fixed space Gu.

Immortal formation

Gu Formation

A Gu formation is an arranged set of Gu worms that work as one structure: for combat, refinement, travel, concealment, monitoring, or moving an immortal aperture.

Formations

Gu fusion

Gu fusion joins owned Gu into one higher-rank Gu by recipe. It needs parallel thinking, primeval stones, and materials, and failure can injure or kill the worms used.

Gu fusion

Gu House

A Gu house is a dwelling or structure made of Gu. Simple ones use a single Gu; complex ones combine many Gu. The term covers mortal living stock and caravan structures, and is not the same subject as Immortal Gu Houses.

Gu constructs

Gu Immortal

A Gu Immortal is a cultivator at rank six or above, past the mortal Gu Master ranks and into the immortal realm.

Cultivation ranks

Gu Master

A Gu Master is a cultivator who has opened an aperture and uses primeval essence to feed, refine, and manipulate Gu.

Cultivation ranks

Gu Recipe

A Gu recipe is the recorded method for refining a Gu. Immortal Gu recipes are rare trade goods, and many circulating copies are only remnant recipes.

Refinement path

Gu Refinement

炼蛊

Refinement is the craft of claiming or making a Gu instead of depending on luck alone. Materials and methods decide the attempt, recipes guide fusion and similar work, and failure wastes what went in.

Refinement

Gu Set

A Gu set is a group of Gu worms built around one core, with other Gu chosen to support that core and chain into one system.

Gu set

Gu Venerable

A Gu Venerable is a rank nine Gu Immortal: the apex of the nine-rank ladder, historically the ten great Immortal Venerables and Demon Venerables.

Cultivation ranks

Gu Worms

Gu are living creatures that a cultivator feeds, refines, and manipulates.

Gu

Guest Token

A guest token lets a Gu Master without Huang Jin bloodline enter Eighty-Eight True Yang Building. Each entry requires one.

Guest token

Hairy Man Heaven and Earth Style

Hairy man heaven and earth style is one of refinement path's two styles. Hairy men use heaven and earth dao marks to raise Gu refinement success rates above human isolation style.

Refinement path

Healing Gu

Healing Gu are Gu worms whose role is to recover injuries or otherwise restore a Gu Master. They are one of the six common Gu classifications.

Gu

Healing Killer Move

A healing killer move is a killer move built to treat wounds or suppress injury. It is recovery technique, not a single healing Gu worm.

Killer moves

Heaven and Earth Qi

Heaven and earth qi are the paired qi a Gu Master takes in when ascending to Gu Immortal. Their thickness shapes aperture foundation, tribulation force, and later blessed land grade.

Heaven and earth qi

Heaven Path Dao Marks

Heaven path dao marks are translucent white, thread-like traces of heaven path. Fang Yuan first recognizes them in Crazed Demon Cave's eighth layer as all-inclusive dao marks that survive when other marks are destroyed.

Dao marks

Heaven Path Dream Realm

Heaven path dream realms are beast-form dream realms that appear in spectral heaven. Star Constellation Immortal Venerable names them when one swallows Fairy Zi Wei and Ying Wu Xie, and she calls their appearance the ploy of heaven's will.

Dream realm
Heaven Qi

Heaven Qi

Heaven qi is the clear qi that pours from the sky during immortal ascension and other heaven-and-earth workings. With earth qi it is a source of living beings, a resource, and a regional signature.

Heaven and earth qi

Heaven Vein

A heaven vein is the heaven-side counterpart to an earth vein. Grotto-heavens seated on heaven veins draw nourishment and resources from those channels.

Heaven vein

Heaven's Will

天意

Heaven's will is the novel's name for the will of heaven, from early fate-like speech to a vast will cultivators treat as a force in the world.

Heaven and earth

Heavenly Dao

The Heavenly Dao is the world's governing order that Gu Immortals study through management, balance, and long derivations. Building a working food chain inside an immortal aperture is already deep research into it.

Heaven and earth
Heavenly Giant Solor

Heavenly Giant Solor

Heavenly Giant Solor is an ancient battle formation that Lang Ya land spirit and hairy man Gu Immortals assemble into a silver giant.

Ancient battle formation

Heavenly Spirit

A heavenly spirit is a grotto-heaven's own will: it controls that grotto-heaven and can summon its full defenses against invaders.

Grotto-heavens

Heavenly Tribulation

A heavenly tribulation is the stronger periodic trial paired with earthly calamities. Blessed lands face one every hundred years at the base schedule.

Tribulation

Heavenly Wind Qi Wall

The immemorial nine heavens had the heavenly wind qi wall, and only very strong Gu Immortals could force their way in.

Qi wall

Historical Inertia

Historical inertia is Fang Yuan's name for how accumulated conflicts still produce great events even when rebirth changes the original trigger.

Time

Human Calamity

A human calamity is a tribulation form in which people and their forces become the trial. It sits beside earthly calamities and heavenly tribulations, not among named immortal materials.

Tribulation

Human Isolation Style

Human isolation style is the human half of refinement path's two styles. It has a lower Immortal Gu success rate than hairy man heaven and earth style but avoids opening refinement to heaven's will through heaven and earth dao marks.

Refinement path

Human Path Dao Marks

Human path dao marks are law traces of human path. They do not interrupt or conflict with other paths' dao marks, and human path methods can plant them on a target as a lethal connection.

Dao marks
Human Qi

Human Qi

Human qi is the cultivator's own accumulated foundation among the three qi of immortal ascension. The novel also names it man qi when explaining the same balance.

Heaven and earth qi

Humans Alike Dragons

Humans alike dragons is Duke Long's Gu refinement method that uses a Gu Immortal as material with raging wave rising dragon fire to turn a human into a dragonman.

Gu refinement

Hundred Beast King

A hundred beast king is the lowest beast king tier. It rules on the order of a few hundred of its kind, and a regular five man group can handle one.

Beast tier

Ice Path Dao Marks

Ice path dao marks are law traces of ice path. Battles at rank eight can leave zones filled with them, and dense marks amplify ice path Immortal Gu.

Dao marks

Immemorial Desolate Beast

Immemorial desolate beasts are overlords recorded since the immemorial era. The text gives them rank eight Gu Immortal battle strength, with further tiers among that rank.

Beast tier

Immortal Aperture

An immortal aperture is the small-world aperture a Gu Immortal forms after the mortal aperture breaks. At ranks six and seven it is a blessed land; at ranks eight and nine it is a grotto-heaven.

Aperture

Immortal Ascension

飞升

Immortal ascension is the deliberate attempt that turns a rank five Gu Master into a rank six Gu Immortal. It is the mortal exit into longevity, and it can fail.

Ascension

Immortal Battlefield

An immortal battlefield is an immortal level battlefield killer move: a temporary domain that replicates dao marks and remakes the fight space. The text also calls these moves quasi blessed lands.

Killer moves
Immortal Essence

Immortal Essence

Immortal essence is the fuel of Gu Immortals. Blessed lands spend it to endure, Immortal Gu drink it, and beads of different grades mark each immortal rank.

Immortal essence
Immortal Essence Stone

Immortal Essence Stone

Immortal essence stones are round, glossy stones used to replenish immortal essence and to settle trade between Gu Immortals. In the vast Gu world, only Heavenly Court can produce them.

Immortal essence

Immortal Gu

Immortal Gu are Gu at rank six and above. The novel treats each as unique of its kind.

Gu

Immortal Gu House

An Immortal Gu House is a solidified killer move built from many Immortal Gu and mortal Gu. Super forces treat ownership as a standing mark of power.

Immortal constructs

Immortal Killer Move

An immortal killer move uses Immortal Gu as its core, or fuses many types of dao marks into one effect. It is the immortal-grade form of a killer move.

Killer moves

Immortal Material

Immortal materials are refinement resources that hold plentiful dao marks. They are the main and supplementary stuff of Immortal Gu refinement, and they vary almost without bound.

Refinement path

Immortal Opportunity Business

The immortal opportunity business is Southern Border righteous path's paid trade that lets outsiders enter the defensive Gu formation and interact with the encircled dream realm.

Dream realm trade

Immortal Will

A Gu Immortal will is a will left or sent by a Gu Immortal. It can refine, trade, or fight on its own, usually within commands the main body already set.

Wisdom path

Immortal Zombie

An immortal zombie is a Gu Immortal whose body has turned into a zombie. The immortal aperture dies, cultivation stagnates, and immortal essence no longer regenerates.

Cultivation state

Information Path Dao Marks

Information path dao marks are law traces of information path. Alliance agreements leave them on body and soul, and dense marks shape information path resources and man-made treasures.

Dao marks

Information Path Mortal Gu

Information path mortal Gu are mortal Gu used to record, transmit, or play back information. Alliances and traders hand them out as messengers and archives.

Gu

Initial Stage

Initial stage is the first of the four small realms inside every Gu Master rank. New Gu Masters begin here once the aperture and primeval sea form.

Ranks

Ink Effect

The ink effect is Fang Yuan's name for how rebirth changes the River of Time, spreading like ink through unique, absolute history.

Rebirth

Investigative Gu

Investigative Gu are Gu worms used to scout, sense, and watch. They sit with attack, defense, movement, storage, and healing among the six common classifications Fang Yuan tracks as recon.

Gu

Investigative Killer Move

An investigative killer move is a killer move built to find, sense, or observe. It is a scouting technique, not a battlefield domain.

Killer moves

Ironbeak Flying Crane

Ironbeak flying cranes are steel-dark flying beasts used as enslaved troops. Lord Sky Crane fields them on Qing Mao Mountain, and Immortal Crane Sect later keeps large groups of them among its crane armies.

Beasts

Killer Moves

杀招

A killer move is a set of Gu used together in a fixed combination. It is how a Gu Master turns a collection of single-purpose creatures into a technique.

Killer moves

King Quan Travel Token

King Quan travel token is a rough San Cha mountain token that lets a Gu Master exit King Quan Inheritance.

King Quan travel token

Land Spirit

A land spirit is a blessed land's own will: formed from a dead Gu Immortal's remnants, able to rule that land from within and decide who inherits it.

Blessed lands

Large Clan

A large clan is a clan-scale organization with deep foundation and population, above ordinary villages and below super clans.

Affiliation

Light of Wisdom

The light of wisdom is the radiance rank nine Wisdom Gu gives off. It pushes thought count, thinking speed, and thought collisions to their limit while burning lifespan.

Wisdom path

Light Path Dao Marks

Light path dao marks are law traces of light path. They illuminate immortal apertures, enrich light path resource grounds, appear in light path materials and desolate plants, and can be spent by costly light path killer moves.

Dao marks

Lightning Path Dao Marks

Lightning path dao marks are law traces of lightning path. They transform battlefield patches, fill lightning deities and extreme immortal zombie bodies, linger after lightning transformations or failed lightning refinement, and can be spent in a single detonating strike.

Dao marks

Lone Cultivator

A lone cultivator is a Gu Master outside a clan or force, free of its duties and shut out of its resources.

Affiliation

Luck Path Dao Marks

Luck path dao marks are law traces of luck path. Enough of them give a Gu Immortal sensation toward luck, they can absorb fortune without spending essence, and natural marks in the world amplify luck path methods.

Dao marks

Master Attainment

Master is the second of the five main attainment levels from ordinary to supreme grandmaster. At this step, use of Gu becomes an art.

Path comprehension

Metal Path Dao Marks

Metal path dao marks are law traces of metal path. Left in a wound they resist healing; dense marks in materials shine as visible light and suit metal path refinement; in an immortal aperture they seed ores and can amplify disasters that resonate with them.

Dao marks

Middle Stage

Middle stage is the second of the four small realms inside every Gu Master rank. It follows initial stage and precedes upper stage.

Ranks

Middle-Sized Clan

A middle-sized clan sits between small villages and large or super clans in scale, wealth, and what it can afford to nurture.

Affiliation
Monkey wine

Monkey wine

Monkey wine is fruit liquor brewed by monkey groups. Gu Masters buy it, feed it to liquor worms, and treat stockpiles as both food and trade goods.

Monkey wine

Moon Path Dao Marks

Moon path dao marks are law traces of moon path. They densify moon resource points, and a waxing crescent combat system can absorb lingering marks from countered moon path killer moves.

Dao marks

Moonblade

Moonblades are crescent projectiles thrown by the Moonlight Gu and its fusions, shaped by the enhancement Gu a Gu Master pairs with it.

Mortal Aperture

A mortal aperture is the pre-immortal inner space of a Gu Master. It holds primeval essence and Gu, and it cannot store Immortal Gu at full strength.

Aperture

Mortal Gu

Mortal Gu are Gu of ranks one through five. They sit below Immortal Gu on the same scale and cannot replace one Immortal Gu by numbers alone.

Gu

Mortal Gu House

A mortal Gu House is a Gu House built from mortal Gu stock. Narration contrasts these structures with Immortal Gu Houses when both appear in the same conflicts.

Gu constructs

Mortal Killer Move

A mortal killer move is a killer move built from mortal Gu. Gu Immortals still use them widely; they are cheaper and more common than immortal killer moves.

Killer moves

Mortal Will

A mortal will is a will produced by mortal Gu. Under heavy thinking drains such as the light of wisdom, those wills run out fast and in small amounts.

Wisdom path

Movement Gu

Movement Gu are Gu worms used for travel, chase, dodge, and escape. Their ranks and methods range from ordinary mortal worms to famous rank six Immortal Gu.

Gu types

Movement Killer Move

A movement killer move is a killer move built for speed, flight, or escape. It changes how the body travels rather than how it strikes or scouts.

Killer moves

Mutated Beast

Mutated beasts are fierce beasts set apart from ordinary wild stock, the beast-side parallel to mutated humans among people.

Beast tier

Myriad Beast King

A myriad beast king is the highest of the three beast king tiers by group size. Each rules at least ten thousand of its kind.

Beast tier
Myriad Destruction Lightning Forest

Myriad Destruction Lightning Forest

Myriad Destruction Lightning Forest is a myriad tribulation of millions of lightning bolts gathered like a forest.

Myriad tribulation

Myriad Gold Wondrous Essence Physique

Myriad Gold Wondrous Essence Physique is one of the ten extreme physiques. You Chan holds it in secret while cultivating water path, and The Legends of Ren Zu names a child of Ren Zu by the same title.

Talent

Myriad Li Adaptation Formation

Myriad li adaptation formation is a rank eight transformation path immortal formation from Reckless Savage's true inheritance, used as a light yellow cloud over a sealed dream realm.

Formation

Myriad Tribes Ceremony

The Myriad Tribes Ceremony is Myriad Beast Fusion Color Heaven's heaven-wide gathering of tribes, held once every ten thousand years at Moon Field Slope.

Ceremony

Myriad Tribulation

A myriad tribulation is the top ordinary calamity rung before rank nine. Gu Immortals call them hopeless, and only ten people in history have passed three.

Tribulation

Natural Inspiration

Natural inspiration is the chance, during immortal ascension, to question heaven and earth and receive answers about cultivation without ordinary deduction.

Path comprehension

Nine Heavens Fragment

A nine heavens fragment is a remnant world of the immemorial nine heavens. A rank eight grotto-heaven can absorb one to gain lasting benefits at a steep cost.

Nine heavens fragment

Nine-nine Consecutive Unceasing Formation

Nine-nine consecutive unceasing formation is Star Constellation Immortal Venerable's arrangement, activated by her will when Limitless Demon Venerable reaches Heavenly Court's Central Great Hall.

Immortal formation

Northern Dark Ice Soul Physique

Northern Dark Ice Soul physique is one of the Ten Extreme physiques above A grade. It forces unusually fast cultivation under constant risk of aperture collapse.

Talent

Offensive Killer Move

An offensive killer move is a killer move built to strike and harm. It is attack work, not armor, flight, or scouting.

Killer moves

Omni-directional Travel

Omni-directional Travel is an ancient battle formation that uses people as formation cores to teleport a group of Gu Immortals.

Ancient battle formation

Ordinary Attainment

Ordinary is the first of the five main attainment levels from ordinary to supreme grandmaster. Most Gu Masters stay at this step for life.

Path comprehension

Otherworldly Demon

A person from outside the Gu world. Giant Sun's will treats them as enemies of the entire world, and Thieving Heaven Demon Venerable is named as one.

Origin

Owner Token

The owner token is distinct from the guest token. It appears before Hei Lou Lan when he first enters Imperial Court blessed land and marks his status there.

Owner token

Painting Path Dao Marks

Painting path dao marks are law traces of painting path. In Crazed Demon Cave, Fang Yuan identifies a carpet-like patch of them that can ride foreign marks without crumbling.

Dao marks

Peak Stage

Peak stage is the fourth and last of the four small realms inside every Gu Master rank. Past it, the next step is a large realm into the next rank's initial stage.

Ranks

Phantom Aperture

A phantom aperture is a substitute immortal aperture used when a Gu Immortal's true aperture has been given up or otherwise replaced, for storing immortal essence and Gu worms.

Immortal apertures

Phantom Path Dao Marks

Phantom path dao marks are law traces of phantom path. Dense marks can hold an island fixed against sea currents that drift other terrain.

Dao marks

Pill Path Dao Marks

Pill path dao marks are law traces of pill path. In Crazed Demon Cave, Fang Yuan guesses that round, grass-and-food-scented dao marks are the rumored pill path dao mark.

Dao marks

Poison Gu

Poison Gu are Gu worms whose effect is poison. Named worms of this type appear from early mortal ranks upward as a stock class, separate from the wider poison path.

Gu

Poison Path Dao Marks

Poison path dao marks are law traces of poison path. They amplify poison Immortal Gu, appear on dark venomous snakes and in dense rotten qi, and can seed plagues when they accumulate in an aperture.

Dao marks

Primeval Essence

Primeval essence is the fuel inside a Gu Master's aperture. Every drop is spent to feed, refine, and activate Gu, and the sea that holds it recovers over time.

Primeval essence
Primeval Sea

Primeval Sea

真元海

The primeval sea is the pool of essence inside a Gu Master's aperture. Its height tracks talent, and every drop is spent to refine and use Gu.

Primeval sea
Primeval Stones

Primeval Stones

元石

Primeval stones are oval grey-white lumps of condensed natural essence. Gu Masters spend them as currency and absorb or retrieve their essence to refill the primeval sea, leaving powder.

Primeval stones

Prophecy of Three Venerables

The Prophecy of Three Venerables is Immortal Yi Yan's deduction that after three great eras, three venerables would appear.

Prophecy

Pseudo Venerable

Pseudo venerable names battle strength just short of a true rank nine venerable, a peak Fairy Zi Wei already uses when projecting Spectral Soul's completed plan.

Ranks and battle strength

Public Blessed Land

A public blessed land is an immortal aperture pieced together from portions contributed by multiple Gu Immortals. Mixed dao marks leave its defense weaker than a sole-origin blessed land.

Blessed lands

Pure Dream Reality Seeker Physique

Pure Dream Reality Seeker Physique is a dream path physique Old Man Yan Shi creates through research. Shadow Sect forms bodies of this kind from dream realms, and Fang Yuan later uses the same method.

Talent

Purple Blood River Formation

Purple Blood River Formation is Purple Mountain True Monarch's formation, named when he traps Wu Yong.

Formation

Purple Crystal Primeval Essence

Purple crystal primeval essence is the rank five form of a Gu Master's aperture essence. Within the rank, stage names shift from light purple through crystal purple.

Primeval essence

Purple Thorn Token

The purple thorn token is Shang clan city's highest guest token. It marks a VIP with near elder-level privilege inside the city, and it is not a Gu worm.

Purple thorn token
Qi Harvest Fruit

Qi Harvest Fruit

The qi harvest fruit is a qi path immortal material, the essence of qi path and the fusion of the five regions' qi. Placing it into an immortal aperture turns it into turbulent qi flows that hasten the transformation of heaven and earth qi.

Immortal material

Qi Path Dao Marks

Qi path dao marks are law traces of qi path. Beasts can hold them innately, Gu Immortals accumulate them through kills and annexation, and dense counts amplify qi path killer moves by huge multiples.

Dao marks

Qi Tides

Qi tides are surging waves of heaven and earth qi that rampage after the five regions merge, killing lifeforms and forcing Gu Immortals to recuperate.

World phenomenon

Quasi-Grandmaster Attainment

Quasi-grandmaster sits between master and grandmaster on the attainment ladder. Holders are often elites among rank six Gu Immortals.

Path comprehension

Quasi-Great Grandmaster

Quasi-great grandmaster sits between grandmaster and great grandmaster on the attainment ladder. Holders are scarce and are often rank seven experts or certain rank eights.

Path comprehension

Quasi-Master Attainment

Quasi-master sits between ordinary and master on the attainment ladder. Holders are geniuses or old, experienced Gu Masters.

Path comprehension

Quasi-Supreme

Quasi-supreme grandmaster sits between great grandmaster and supreme grandmaster on the attainment ladder. Holders are scarce even across thousands of years.

Path comprehension
Raging Wave Rising Dragon Fire

Raging Wave Rising Dragon Fire

Raging Wave Rising Dragon Fire is the human flame among the three unique flames of heaven, earth, and human recorded in The Legends of Ren Zu.

Immortal material

Rank Eight

Among the four immortal cultivation ranks, rank eight sits second from the top, just below venerable rank nine. Gu Immortals reach it after rank six and rank seven, one step short of the apex.

Cultivation ranks

Rank Five

The mortal Gu Master ranks peak at rank five. Its primeval essence is purple crystal, and rank six begins the immortal side of the ladder.

Cultivation ranks

Rank Four

Early clan politics treat rank four as village lord height, one of the five mortal ranks' two high fighting force rungs. Its primeval essence is yellow gold.

Cultivation ranks

Rank Nine

Gu Immortals climb the cultivation ladder to rank nine, the highest of the nine ranks. Ranks six through nine are immortal; rank nine is the apex of that immortal stretch.

Cultivation ranks

Rank One

The nine-rank cultivation ladder starts at rank one, conferred when the aperture opens. Its primeval essence is green copper.

Cultivation ranks

Rank One through Rank Five

一转至五转

Talent grade sets ordinary timelines and ceilings across ranks one through five from the Awakening Ceremony onward.

Ranks one through five

Rank Seven

Gu Immortals reach the mid-tier immortal rank at rank seven, one step above rank six. Its immortal aperture is still a blessed land, and its immortal essence is red date.

Cultivation ranks

Rank Six

The nine-rank cultivation ladder turns from mortal to immortal at rank six. Gu Masters top out at rank five as mortals, and rank six marks the first rank of Gu Immortals.

Cultivation ranks

Rank Three

The five mortal ranks place rank three at the middle rung. Its primeval essence is white silver, and village politics often treat it as elder status.

Cultivation ranks

Rank Two

Red iron primeval essence marks rank two, second on the nine-rank cultivation ladder and denser than rank one's green copper.

Cultivation ranks

Ranks and Realms

境界

Cultivation in Reverend Insanity is measured on a scale of one to nine. Each rank has four stages, and becoming a Gu Immortal begins at rank six.

Ranks
Red Date Immortal Essence

Red Date Immortal Essence

Red date immortal essence is an immortal essence stored as beads and used to run a rank seven Immortal Gu House.

Immortal essence

Red steel primeval essence

Red steel primeval essence is the rank two tier of a Gu Master's aperture sea. Early academy teaching names the same tier red iron.

Red steel primeval essence

Refinement Failure

Refinement failure is when Gu refinement does not succeed. It spends materials, strikes the refiner with backlash, and at immortal height can also destroy aids such as success dao marks.

Refinement path

Refinement Path Convention

The Central Continent Refinement Path Convention is a recurring public refinement contest across Central Continent venues, used by Heavenly Court to farm success dao marks for fate Gu.

Refinement contests

Refinement Path Dao Marks

Refinement path dao marks are law traces of refinement path. Hairy men are born with them, and as natural marks across the five regions and two heavens they form the world's refinement path foundation.

Dao marks

Refinement Sea

Refinement Sea is a man-made refinement path secluded domain of heaven and earth that Lang Ya never finished, later held incomplete by Fang Yuan.

Secluded domains

Regional Walls

Regional walls are the barriers between the five regions. They isolate each region and make cross-region travel costly for Gu Immortals.

Five regions barrier

Righteous Path

The righteous path is the clan and force side of Gu Master society, built on shared resources, mutual backing, and public reputation.

Affiliation

Righteous Virtue Physique

Righteous Virtue Physique is the aptitude change accumulate virtue Gu could produce under Virtue true inheritance, through good deeds and kindness.

Talent

River Suppression Lotus Sealing Formation

River suppression lotus sealing formation is Heavenly Court's super immortal formation on the River of Time, garrisoned by rank seven Gu Immortals and already known to Fang Yuan from being locked inside it.

Formation

Rule Path Dao Marks

Rule path dao marks are law traces of rule path. They cluster at refinement sites and deep cave paths, include rare life and life-and-death varieties, amplify rule path Immortal Gu, and can reshape surroundings when a marked corpse decays.

Dao marks

Secluded Domain of Heaven and Earth

A secluded domain of heaven and earth is a famous, named place of the world, often recorded in The Legends of Ren Zu, dense with a path's dao marks and able to sit inside an immortal aperture.

World landmarks

Second Aperture

A second aperture is an extra aperture beyond the one Gu Masters open at awakening. It holds more primeval essence, recovers essence faster, and can carry a second Gu set.

Aperture

Self Cleansing Immortal Formation

Self cleansing immortal formation is Fang Yuan's rank seven immortal Gu formation, modified from the wisdom path killer move self cleansing to scrub unfavorable dao marks.

Immortal formation

Smoke Image

A smoke image is a remote view formed in colored smoke. Bai clan leadership watches distant scenes from a tent while the smoke holds a live picture.

Investigative display
Snow Crystal Formation

Snow Crystal Formation

Snow Crystal Formation is an ice and snow path Gu formation that Fang Yuan's time path clone completes in Mini Northern Plains.

Gu formation

Snow Path Dao Marks

Snow path dao marks are law traces of snow path, often named together with ice as ice and snow path dao marks. Dense marks expand cold terrain, stock snow resources, and can host frost ice flame.

Dao marks

Soul Beast

Soul beasts are soul path creatures that fight as beasts. They can form from taken souls on a battlefield, or sit among other path beasts born from heaven and earth.

Creatures

Soul Foundation

Soul foundation is the strength of a cultivator's soul: it eases refining Gu and enslaving beasts, feeds soul-linked killer moves, and decides how hard soul attacks or dream strain hit.

Soul path

Soul Path Dao Marks

Soul path dao marks are law traces of soul path. Sparse marks make soul path resources hard to raise; dense marks fill secluded domains and let a body hold a stronger soul.

Dao marks

Soul Seizure

Soul seizure is the takeover of a living body by another soul.

Soul

Sound Path Dao Marks

Sound path dao marks are law traces of sound path. Dense marks let land spirits transmit voice easily, amplify sound path killer moves toward rank eight power, and appear in music shells, music clams, and merman throat cartilage.

Dao marks

Sovereign Immortal Body

The sovereign immortal body is the body formed from sovereign immortal fetus Gu, whose dao marks do not conflict.

Immortal body

Space Door

Space Door is the door into space cave, the space path secluded domain that connects the five regions. Where there is space, there is a door into that cave.

Secluded domains

Space Path Dao Marks

Space path dao marks are law traces of space path. In an immortal aperture they enlarge space and can let a land spirit teleport; in the wild they warp space, draw phantom beasts, and fill secluded domains.

Dao marks
Special Will

Special Will

A special will is a wisdom path will type that can carry a preset command and fire when set circumstances are met. Special will Gu both creates and can devour that type.

Wisdom path

Star Array Calculation Formation

Star Array Calculation Formation is Star Constellation Immortal Venerable's vast Central Continent sky formation. Ten great ancient sect Gu Immortals place stars to prepare for Heavenly Dao changes.

Formation path

Star Path Dao Marks

Star path dao marks are law traces of star path. They linger in star-path wounds, temporarily amplify or disguise a body, feed star path resources, and flood star cloud storms.

Dao marks
Stellar Stone

Stellar Stone

A stellar stone is a gambling fossil whose surface carries starlike glow. Starlight type Gu commonly form inside, and scrap grade cubes can still seal rare worms.

Stellar stone

Stone Nest

A stone nest is a built facility where many hairy men refine mortal Gu in parallel through split steps.

Refinement path

Storage Gu

Storage Gu are Gu worms whose role is to hold items, Gu, or other payloads. They are one of the six common Gu classifications beside attack, defense, movement, recon, and healing.

Gu

Strength Path Dao Marks

Strength path dao marks are law traces of strength path. They sit on a strength path Gu Immortal's body, amplify strength path methods, and can be raised without tribulation by eat strength Immortal Gu.

Dao marks

Super Clan

A super clan is a top-tier human clan, treated as a first-class regional powerhouse above ordinary clans.

Affiliation

Super Force

A super force is a top regional power with Gu Immortal backing, far above ordinary mortal clans and tribes.

Affiliation

Super Gu Formation

A super Gu formation is a large-scale Immortal Gu formation built from vast numbers of Gu worms, able to reshape a battlefield, amplify defenders, and trap even rank eight invaders.

Formations

Support Gu

Support Gu are Gu worms used for production, transport, storage help, barrier breaking, and complementary slots in a Gu set. The class names the worm, not the logistics support Gu Master role.

Gu

Supreme Grandmaster

Supreme grandmaster is the top step of the attainment ladder from ordinary to supreme grandmaster. It marks pioneering mysteries of a path that do not yet exist in the world.

Path comprehension

Sword Child

Sword Child is the first title on Sword Saint Nian Er's three-portion true inheritance ladder in Nian Er tribe.

True inheritance

Sword Path Dao Marks

Sword path dao marks are law traces of sword path. They amplify sword path Immortal Gu and killer moves, can linger and corrode what they touch, and on a Gu Immortal's body they decide how strongly sword methods resonate.

Dao marks

Ten Big Mystical Gu

The Ten Big Mystical Gu are a ranking of famous mystical Gu. Spring Autumn Cicada is ranked seventh on that list.

Rankings
Ten Extreme Immortal Zombie Lifeless Formation

Ten Extreme Immortal Zombie Lifeless Formation

The ten extreme immortal zombie lifeless formation is Shadow Sect's Gu formation at Yi Tian Mountain. Ten immortal zombies stand as cores while souls merge into the array.

Formation path

Ten Extreme Physique

Ten Extreme physiques are ten aptitudes above A grade. Clans keep them as a restricted secret, and holders almost always die before they can mature.

Talent

The Legends of Ren Zu

The Legends of Ren Zu is the story corpus of Ren Zu and related Gu, and the world's accounts of legendary Gu and secluded domains trace back to it.

Human path corpus

Theft Path Dao Marks

Theft path dao marks are law traces of theft path. Thieves Den burns them in theft path immortal materials to steal outside dao marks, and Thieving Heaven refined gamble Gu from his otherworldly theft path dao marks.

Dao marks

Thought, Will, and Emotion

Thought, will, and emotion are one branch of mental existence. Wisdom path and enchantment path both sit on that ladder.

Wisdom path

Thousand Beast King

A thousand beast king is the middle beast king tier. It rules about a thousand of its kind, and three cooperating teams are needed to barely kill one.

Beast tier

Three Qi

Heaven qi, earth qi, and human qi are the three qi of immortal ascension. They must stay balanced while they fuse, or the attempt kills the Gu Master.

Immortal ascension

Three Tune Nine Pool Formation

Three Tune Nine Pool Formation is an Immortal Gu formation of Chi clan's first supreme elder Chi Qu You.

Formation

Tie Clan Token

A Tie clan token is a metal badge used as proof of Tie clan identity. Bai clan treats a recovered token as evidence that a captive may be a Tie clansman.

Identity token

Time Path Clone

Fang Yuan's time path clone is a split-soul Gu Immortal body raised on time path, kept mainly to use the light of wisdom and manage the immortal aperture.

Time path

Time Path Dao Marks

Time path dao marks are law traces of time path. In an immortal aperture they draw a tributary of the River of Time so time can flow, and elsewhere they strengthen time path methods and lifeforms.

Dao marks

Top Ten Great Demonic Gu

The Top Ten Great Demonic Gu is a ranking of demonic Gu named during the Qing Mao Mountain wolf tide.

Rankings

Totem Killer Moves

Inside Myriad Beast Fusion Color Heaven, totems are the mainstream way of cultivation and the symbol of strength and status.

Killer moves

Transformation Path Dao Marks

Transformation path dao marks are law traces of transformation path. They let lifeforms change form, amplify transformation path methods, and can temporarily become another path's marks when the cultivator transforms.

Dao marks

True Inheritance

A true inheritance is the real core of a Gu Master's legacy, set apart from the many ordinary or decoy inheritances around it.

Inheritance

True Inheritance Grades

Giant Sun's true inheritances in Eighty-Eight True Yang Building are not one pool of equal prizes. They are graded.

True inheritance

True Meaning

True meaning is comprehension of heaven and earth, Great Dao, and law fragments. Taking it in can raise a Gu Master's path realm far faster than ordinary accumulation.

Path comprehension
Truthful Floating Ice

Truthful Floating Ice

Truthful floating ice is ice that floats on the River of Time in The Legends of Ren Zu. In Crazed Demon Cave, orbiting pieces are gains of a rank nine derivation formation.

Heaven path

Twelve Wave Cloud Confusion Formation

Twelve wave cloud confusion formation is Lang Ya blessed land's defensive Gu formation, with twelve mortal Gu House cloud buildings as its formation cores.

Gu formation
Unification of Three Worlds

Unification of Three Worlds

The three great worlds in Crazed Demon Cave's eighth layer are fusing into one, with many small worlds following beside them.

World event

Unifying Human and Gu

Unifying Human and Gu is the refinement path insight that using a human to refine Gu and using Gu to refine a human are two sides of one logic. Fang Yuan reaches it through Human Sea revival.

Refinement path

Upper Stage

Upper stage is the third of the four small realms inside every Gu Master rank. It sits between middle stage and peak stage.

Ranks

Variant Human

Variant humans are peoples classed apart from Ren Zu's human bloodline, each race carrying its own traits and resources.

Races

Verdant Great Sun Physique

Verdant Great Sun Physique is one of the ten extreme physiques. On immortal ascension it produces a super grade blessed land rather than an ordinary high, medium, or low grade starting land.

Talent

Vital Gu

A vital Gu is the first Gu a Gu Master refines, and the two lives stay tied together.

Vital Gu

Water Path Dao Marks

Water path dao marks are law traces of water path. They shape seas and water resources in immortal apertures, linger on water path bodies and materials, and conflict with unrelated Immortal Gu.

Dao marks
White Litchi Immortal Essence

White Litchi Immortal Essence

White litchi immortal essence is the immortal essence of rank eight Gu Immortals, left in grotto-heavens and spent to run rank eight methods.

Immortal essence

White Silver Primeval Essence

White silver primeval essence is the rank three form of a Gu Master's aperture essence. It is denser than red iron essence and powers rank three work.

Primeval essence

Wild Beast

Wild beasts are ordinary fierce animals of the Gu world. They share living space and danger with humans long before higher beast tiers are named.

Beast tier

Wild Gu

Wild Gu are Gu worms that have not been refined by a Gu Master. They keep their own will and can draw natural essence from the air.

Gu

Wild Immortal Gu

A wild Immortal Gu is an Immortal Gu born from nature rather than refined and owned by a Gu Immortal from the start.

Immortal Gu
Wind Lightning Prison

Wind Lightning Prison

Wind Lightning Prison is a myriad tribulation of lightning bolts and tornadoes that descends faster than Gu Immortals expect.

Myriad tribulation

Wind Path Dao Marks

Wind path dao marks are law traces of wind path. They concentrate in windy terrain inside immortal apertures, can contaminate Gu refinement if left impure, and can be spent permanently to fuel certain wind path killer moves.

Dao marks

Winds of Assimilation

Winds of assimilation are the number one wind in the world. They blow when immortal apertures face destruction and assimilate all things.

Aperture collapse

Wisdom Path Dao Marks

Wisdom path dao marks are law traces of wisdom path. They amplify wisdom path Immortal Gu and killer moves, fuel thought production in a living body, and are the only marks behind enchantment emotion path methods.

Dao marks

Wisdom Refinement Formation

Wisdom refinement formation is Fang Yuan's Gu formation that uses the light of wisdom with Woman's Heart and Unravel Mystery as cores to refine other people's Immortal Gu.

Formation path

Wolf Tide

The wolf tide is Qing Mao Mountain's recurring lightning-wolf disaster. Dens fill, packs swell, and every few years the villages must endure a large assault.

Beast tide

Wood Path Dao Marks

Wood path dao marks are law traces of wood path. Tribulations add them to remodel an immortal aperture for stronger plants; some races and materials carry them innately, and leftover marks can linger on a battlefield.

Dao marks
Year Beast

Year Beast

Year beasts are special fierce beasts of the River of Time. They eat year Gu and range from desolate to immemorial desolate battle strength.

Time path lifeforms
Year Essence Pool

Year Essence Pool

A year essence pool is a resource point that imitates the environment of the River of Time so year beasts can survive, reside, and procreate.

Resource point
Years Flow Execution Formation

Years Flow Execution Formation

Years Flow Execution Formation is Fang Yuan's time path super immortal formation that seals pursuers in a blue space.

Immortal formation
Yellow Apricot Immortal Essence

Yellow Apricot Immortal Essence

Yellow apricot immortal essence is rank nine immortal essence. Only venerables form it, and leftover beads can still power Immortal Gu Houses and wills after the venerable dies.

Immortal essence

Yellow Gold Primeval Essence

Yellow gold primeval essence is the rank four form of a Gu Master's aperture essence. It is denser than white silver essence and powers rank four work.

Primeval essence

Zombie Speckles

Zombie speckles are irrecoverable marks that grow on a Gu Master's body from overusing Six Arm Heavenly Zombie King.

Killer moves

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