Killer Moves

杀招

Cultivation mechanic in Reverend Insanity

Mechanic Killer Moves

A killer move is a set of Gu used together in a fixed combination. It is how a Gu Master turns a collection of single-purpose creatures into a technique.

A killer move is often formed by using several Gu worms at once. Through meticulous pairing, an extremely strong move is born. Not every Gu Master has one. Only those with plentiful experience or great talent develop them. Killer moves consume a lot of primeval essence and tax the mind hard, but their might is formidable. ch. 314 The underlying tools are ordinary Gu worms; the technique is the pairing.

Mortal killer moves

Bai Ning Bing’s ice blade storm is a clear early case. She creates it from revolving Gu paired with whirlwind Gu and ice blade Gu, forming an icy tornado, and she treats it as a self created killer move she can polish and improve. ch. 299 Spectators name it a killer move on sight, and Wei Yang asks how many Gu she used for the attack. ch. 314

The same battle-stage stretch also treats Fang Yuan’s strength path set as a killer move when multiple Gu work together as one technique rather than as separate tricks. ch. 321

Most rank six Gu Immortals have no Immortal Gu and can only use mortal killer moves. ch. 889 Immortal killer moves evolve from mortal killer moves as a foundation. With Immortal Gu, one core can form different immortal killer moves as the assisting mortal Gu change. ch. 732

Immortal and battlefield killer moves

Immortal killer moves are the fusion of many types of dao marks. They are an effect or great power formed from varying sources. In blessed land combat, a controller can stop invaders from using mortal Gu and can blunt mortal killer moves aimed at him, while immortal killer moves are not sealed the same way. Mortal killer moves used on the cultivator’s own body can still work under that suppression. ch. 821

Combo immortal killer moves use two or more immortal killer moves one after another so the later move rides the earlier one’s synergy. ch. 942 Battlefield killer moves are a named form that shapes the fight space itself, for example Fairy Li Shan’s orchard garden in mountain, which combines earth path and wood path methods into one trapping field. ch. 943

Defensive and movement roles

Killer moves are also typed by combat role. Hair armor is a defensive killer move at the peak of common mortal killer moves. True solid bat wings is a movement killer move valued at the top mortal tier when three pairs of bat wings are used. Myriad self is an offensive killer move even though its core is cleanse soul Immortal Gu, a support worm rather than an offensive Immortal Gu. ch. 732

Mortal grade combinations are covered on Mortal Killer Move. Immortal grade combinations are covered on Immortal Killer Move. Defensive and movement roles are covered on Defensive Killer Move and Movement Killer Move. Investigative scouting forms are covered on Investigative Killer Move. Battlefield domains are covered on Battlefield Killer Move.

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