The world Regions Five regions, each with its own powers, customs, and way of testing the young. 5 5 pages Locations 365 365 pages Heavens The nine colour heavens of the immemorial sky, and the two that still trade places overhead. 9 9 pages Earths The ten earths the merged earth veins make, from Earth Abyss to Tomb Earth. 10 10 pages People Characters 894 894 pages Factions Clans, sects, tribes, imperial courts, and the alliances between them. 180 180 pages Races The ten variant human races, the dragonmen made later, and humans. 13 13 pages Gu Gu 980 980 pages Gu houses Immortal formations shaped as buildings: fortresses, halls, and war machines. 104 104 pages Killer moves Named Gu combinations cast as one technique, from battle stage to Venerable. 634 634 pages Materials What a Gu is refined from: ore, grasses, and beast parts, graded and split at the immortal line. 445 445 pages Recipes The written methods for refining named Gu: what each states about materials, ranks, and hands. 11 11 pages Cultivation Cultivation Apertures, primeval essence, the nine ranks, and Gu refinement. 294 294 pages Paths Time, wisdom, strength, and the rest: what a Gu is organised around. 47 47 pages Inheritances The legacies Gu Immortals seal for a successor, and the trials that guard them. 80 80 pages History Eras From the Immemorial Era to the Great Era, era by era. 7 7 pages Arcs The story arcs, tiling every chapter with no gaps. 24 24 pages Fights Engagements between named parties: who fought on which side, where, and what the ending changed. 20 20 pages Legends The Legends of Ren Zu, one page per legend. 42 42 pages Treasury World map The world in three dimensions, with the eras on one rail. Link map